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AUTOMATION & RECORDING
Event Editor 
The Event Editor allows you to visualize, edit and save recorded
events. You can also use it to directly write events without
starting a recording session. If you would like to have automation
data that is independent of pattern blocks, use an Automation Clip.
- Toolbar:
Tools
Menu; Draw (
P); Paint ( B);
Erase (
D); Select ( E);
Zoom to selection (
I); Interpolate (
Z); Snap Selector;
- Event Editor Menu Button
- Zoom Time (
PgUp/PgDown)
- Vertical Zoom
- Event Graph Area
The Event Editor looks like a graph - the horizontal axis
represents time, and the vertical axis represents the event
values.
The time segments the Playlist is divided into are set by the
window's "snap" parameter ( ). Selecting "Main" will use the global snap value as
defined in the Recording panel
instead.
Events are displayed as vertical lines (height represents the
value of the event). Each Event Editor window can display only one
type of events at a time (for example, cutoff changes). To open an
Event Editor, right-click any automatable control in and from the
menu that appears, select Edit Events item to
switch displayed events in the currently opened Event Editor (or to
open a new one if there isn't any). You can also select
Edit Events in New Window instead, to open a new
Event Editor window.
To create an event in the Event Editor switch to Draw
Mode ( ) or Paint Mode
( ) and left-click in Event Graph
Area (5). You can
also create whole curves of events - just left-click and drag to
create the desired shape. To create straight lines of events
instead, right-click in the grid and drag. Draw Mode and Paint Mode
are identical, however Paint Mode will ignore the current snap
settings. This allows you to draw smooth curves without changing
your snapping preferences.
To create interpolation between events, you can use the
Interpolate Mode ( ). While in this mode, left-click and drag to
select the events to be interpolated. The events you select will be
marked in blue. When you release the mouse button, all selected
events will be refined using linear interpolation. To use spline
interpolation, start dragging with your right mouse button
instead.
To erase events, use the Erase Mode ( ). While in this mode, left-click and drag to select
events to be removed. Selected events will be marked in red and are
deleted with the release of the button.
To select events in any mode (drawing, erase, interpolate),
double-click or Ctrl+click the time ruler and drag to select a time
range. You can also use the special Select Mode
( ), to select with a single left-click and
drag. Selections are used when cutting events and using the LFO
tool (see the menu commands described below).
The Tools Menu ( ) is a shortcut to the window's tools submenu,
containing various commands for operating on patterns in the
playlist.
Using the Event Editor with Effects
If you want to open an Event Editor for a FL Studio effect
plugin, then you proceed with its controls exactly as with any FL
Studio control - you can right-click it to launch its pop-up
menu, from where you can open the Event Editor. The same goes for
VST effects that do not have their own editor's interface. Since FL
Studio provides an editor for the plugin, all controls behave as
usual (right-click a control and select either Edit Events or Edit
Events in New Window).
To open an Event Editor for a property in VST effects that have
their own interface, call the FX pop-up menu (see Mixer window) and select
Open Event Editor item. From the submenu that
appears, select a property name to open an Event Editor for. Be
warned that many third-party VST effects do not report properly
their settings, and might crash when trying to open an Event Editor
for some of their properties. It is highly recommended that you
save your project before trying to use Event Editor for such
effects.
Unfortunately, there is no way to open Event Editor for DirectX
effects. That limitation comes from DirectX specifications, not
from FL Studio itself.
Event Editor Menu
This menu provides useful commands for editing events. You can
access Event Editor's menu by clicking the Event Editor
menu button (2).
1. File
- Open Automation - Imports automation data from
a score file (*.FSC) in the
current Event Editor.
- Save Automation as - Saves the automation data
from the current Event Editor to a score file (*.FSC).
- Import MIDI (
Ctrl+M) - Shows the Import MIDI Data dialog box that lets you
import controller data (cutoff, resonance etc.) from MIDI file to
the Event Editor.
- Paste from MIDI clipboard (
Shift+Ctrl+V) - Works exactly as
the previous command, but uses MIDI clipboard data rather than a
MIDI file. You can paste data from many sequencers that can copy to
MIDI clipboard format, as for example Cakewalk Pro Audio (TM).
2. Edit
- Cut (
Ctrl+X) - Cuts all selected events
to the clipboard. You have to select an area to cut, or this
command will be disabled.
- Copy (
Ctrl+C) - Copies all selected
events to the clipboard. You have to select an area to copy, or
this command will be disabled.
- Paste (
Ctrl+V) - Pastes events from the
clipboard to the current Event Editor. If you don't select an area
to be pasted in, the events will be pasted in the beginning of the
pattern.
- Delete (
Del) - Deletes all selected events
in the Event Editor. You have to select an area to delete, or this
command will be disabled.
- Delete All (
Ctrl+Del) - Deletes all events in
the current Event Editor.
- Select All (
Ctrl+A) - Selects all events in
the Event Editor.
- Select Previous (
Ctrl+Left) - Moves the selection
backwards so the selection start matches the new selection end. For
example, if you select a bar, this command selects the previous
bar.
- Select Next (
Ctrl+Right) - Moves the selection
forward so the selection end matches the new selection start. For
example, if you select a bar, this command selects the next
bar.
- Insert Space (
Ctrl+Ins) - Creates "empty" space
that matches the current selection start and length by shifting the
following events forward.
- Delete Space (
Ctrl+Del) - Erases all events in
the current selection and shifts back the following events to close
the gap.
- Insert Current Controller Value (
Ctrl+I) - Initializes the Event
Editor with the current value of the corresponding automated
control. If you have selected a time slice in the graph, the
current values is inserted at the beginning of the selection
instead.
3. Tools
- Scale Levels - Multiply/offset/invert the
events in the event editor or map events to a
logarithmic/exponential scale. See Scale Levels for more
info.
- LFO (
Ctrl+L) - Shows the LFO dialog that lets you draw
LFO shapes in the Event Editor.
4. View
- Grid Color - Opens a standard Windows Color
dialog box, where you can set a color for the Event Editor's
grid.
- Detached - When checked, the window is
"detached" from the main environment of FL Studio and can be
maximized on a second monitor (in a dual monitor setup).
5. Zoom
Contains a submenu with a set of quick zooming levels:
Far (
1); Medium
( 2); Close
( 3); Best Fit
( 4); On Selection
( 5);
On Selection zooms the timeline to fit the
selection (the command will be disabled if no time region is
selected in the timeline).
6. Relocate Events
When turned off, the Paste command will overwrite any existing
events, and the Cut/Delete commands leave "holes" in the area
selected to cut/delete.
Turning this option on will instead insert the pasted events,
and the Cut/Delete commands will shift back all events after the
selected area to remove the "hole".
7. Auto Smoothing
When checked, the drawn events are automatically interpolated
upon mouse button release.
8. Center ( 0
(Zero))
Scrolls the timeline so the playing position marker appears in
the middle. Useful when you want to see the playing position in a
long sequence.
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