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CHANNEL SETTINGS
Layer Settings The best rates for Solvang hotels with us!
This window appears only for Layer channels and contains settings
specific only to that channel type.
1. Levels Adjustment
This section contains four knobs that control the volume
(VOL), panning (PAN), cutoff
(CUT) and resonance (RES) levels of the
channel. They duplicate, more or less, the functionality of other
controls found in the Channel Settings window. However, they are
still useful for some reasons:
- Easier automation - You can, for example,
create a fade in/out effects for a channel using the volume
adjustment knob instead of the channel volume control. This allows
you to independently set the overall volume level using the channel
volume knob, without needing to recreate the automation data.
Another example is to use the pan adjustment knob in this section
to create panning LFO without automating the channel pan knob - so
you can adjust the overall panning without recreating any
automation data.
- Wider range - The volume adjustment knob has a
range of 0% to 200% as a difference from the channel volume knob
(0%-100%). This way you can preamp the volume up to twice louder
the original level without using additional effects for that
purpose.
NOTE: The levels you set here apply ONLY for
the notes played through this layer channel. If you play a child of
this channel through its own Step
Sequencer dots or Piano Roll, these
settings will not be used in any way.
2. Layering
- Set Children - Assigns all selected channels
in the Step Sequencer as children
if this Layer channel. After the assignment when you play a note on
the Layer channel, all the children will play along. To unassign a
channel from the Layer channel, just select all the channels you
want to remain children and press the Set Children button again
(all unselected channels become unassigned for this Layer
channel).
- Show Children - Selects all channels that are
children of this Layer channel in the Step Sequencer and deselect
all other channels
- Random - When this option is off, playing a
note in the Layer channels plays the same note in ALL children of
that Layer channel. Turning this option on will instead select a
random child and play the note on it. You can use this feature to
make more analog-like drums or instruments, by assigning many
similar samples to each of the children, for each note random
sample will be played, thus creating more natural sound for some
drums/instruments.
- Crossfade - When this option is on, you can
use the Fade knob to create crossfades between two
channels that are children of this Layer channel. If, for example,
you have 3 channels that are children of a Layer channel, as you
turn the Fade knob from left to right you will hear:
Child1 >>
Crossfade: Child1+Child2 >> Child2 >> Crossfade:
Child2+Child3 >> Child3. First channel is
considered the topmost channel (of those that are children for the
Layer channel). Second channel is considered the first one below it
etc.
- Fade knob - Used to set the crossfade level in
crossfade mode.
If you click the small arrow at the top left of this panel you
can access some additional commands:
- Split Children - Splits the children of the
Layer channel across the keyboard (starting with the root key of
the Layer channel), assigning each layer to a single key. The root
keys of the children are automatically adjusted, so they have the
proper pitch when played through the Layer channel. This feature is
useful when creating drumkits or instruments where each note has
different sample.
- Group Children - Adds all children of the
Layer channel to a group (a popup window will appear to enter the
name of the group). For more information see the Channel Filtering
section in the Step Sequencer
page.
3. Preview Keyboard
The preview keyboard lets you preview (left-click a key) the
Layer channel sound, sets the root key (right-click a key), and set
key region of the channel (drag the gray ruler to define the
region).
Root Key - The orange rectangle in the ruler
above the piano keys shows the root key of the channel. Since each
sample has particular pitch (except probably noise samples), FL
Studio has to know how to interpret it - when you set the root key
to C6, FL Studio maps pitches considering that when played at its
original speed, sample has pitch of C6. All other notes are
generated by changing sample's speed (and thus changing its pitch).
So actually setting the root key higher makes all notes sound
lower. For example if a sample has pitch C5, and you map it to C6,
FL Studio will consider that C5 sample as C6, thus shifting all
notes one octave down. To set the root key right-click a key on the
preview keyboard.
Key Region - When you set key region for a
channel, all note events outside the region will be ignored (not
played). This feature is not useful when using a channel by itself.
However, when using a channel as a layer in a Layer channel to create complex
instruments, you might want some of the layers to play only in
their specified region, for example, having different sample for
each octave (each sample is placed in a separate channel). Drag the
ruler above the piano keys to define key region for this channel.
Once created, you can edit the limits of the region by dragging its
end points.
The panel above the preview keyboard contains some additional
options:
- Reset - Sets back the default base note and
removes the key region (all notes will be played). For the Sampler
& DrumSynth that is C5. For SimSynth it depends on how the
preset was set in SimSynth.
- Fine tuning (FINE) - You can use this knob to
fine-tune the base note in cents. 100 cents are one semitone.
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