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MIXING & EFFECTS
Recording External and Internal Mixer Audio 
FL Studio allows you to record live audio from an
external sound source (6), ASIO is required (see
Prerequisites for Recording External Audio below
for more details) OR record internal audio from mixer
tracks. Once the disk recording icon is selected
(17) and 'armed' (orange),
any audio on that track (internal or external) will be recorded to
disk. Recording mixer tracks is a great way to free up your CPU
when capacity gets tight. A video tutorial
is available.
Multiple track recording - Each of the 64 mixer
track can independently record internal and or external audio
sources, allowing you to simultaneously record the full number of
audio inputs available from your soundcard or multiple internal
mixer tracks.
Loop Recording - If you have Loop recording turned on in Song mode, and
have a range selected, you will be able to automatically record
layer upon-layer of audio into the Audio Clip section of the
Playlist. When FL Studio reaches the end of the Playlist range it
will automatically create an Audio Clip and start at the beginning
recording a new audio-clip. Previously recorded Audio Clips will be
muted. As there is quite a lot for FL Studio to do each time around
the loop (saving wav files, creating channels and creating new wav
files) there may be audio glitches in the first few ms of each
loop. In light of this we recommend a bar lead in at the start of
the loop section, this will also give you time to ready yourself
for the next loop.
Recording External Audio
Before you can record external audio sources the
following conditions need to be satisfied:
Prerequisites for Recording External Audio
Recording internal audio from Mixer tracks only requires
Producer Edition, however, to record external
Audio you will also need:
- FL Studio Producer edition or higher.
- An ASIO driver for your soundcard.
- FL Studio set to operate in ASIO mode. See System - Audio Settings, press
F10 in FL Studio to bring them up.
- The sound source connected to your PC via your soundcard or a
USB/Firewire interface.
If there are no input options available in the IN box at
6 in the mixer (shown below),
then at least one of the conditions above is not met. It is
possible that your soundcard does not support the ASIO standard. In
this instance you can try the www.asio4all.com driver on your system. Please
note that this solution is a 3rd party work-around of the Windows
Audio Drivers and Image-Line is not liable for any problems caused
by the use of this driver.
Quick Audio Recording Procedure
If the above conditions are satisfied, FL Studio has an
audio-recording wizard:
- Select Tools > One-click audio recording
from the 'Tools' menu.
- Follow the prompts.
Normal Audio Recording Procedure
Where to record external audio: When recording
external audio on a mixer track, internal audio routed to that
track will be mixed in with the external source so it is best to
use a mixer track with no internal generators routed to it.
Remember that the Master mixer track has all the other tracks
routed to it, so this is definitely a bad place to record external
audio sources.
- Mixer track arming: Select an external input
(6). This should auto-arm the
track for recording and the disk icon (17) will turn orange.
- Naming (Optional): Select the name and
location of the saved WAV file other than the default. Press the
disk icon (17) TWICE, the
first time will de-select the arming, the second time will
re-select it and open the file-name/location dialogue. Select a
location in the browse dialog and name the .WAV file to be
recorded. If you use right-click, an automatic file name is
assigned to the track. Do the same for all mixer tracks you want to
record.
- Recording Options: Open the Mixer pop-up menu. In the
Disk Recording submenu check 32bit floating point recording if you
want to render to 32bit wave files. Next select ‘Auto-create audio
tracks’ to automatically insert recorded audio clips in the
Playlist.
- Monitoring: The default setup will be route
the incoming audio on the armed mixer track through to the Master
track where it will be audible. If you don't want to hear the
incoming audio, deselect the 'Send to master' knob from the armed
track to the Master track.
- Effects: We strongly recommend that you record
all incoming sources without FX and add them later, this provides
maximum flexibility. However, you may wish to monitor the incoming
signal with FX while recording the dry signal. In this case -
deselect the 'Send to master' knob from the armed track to the
Master track, route the armed track to a second mixer track with
the FX you wish to monitor and allow that track to pass through to
the Master.
- Mono to Stereo (optional): If you have a mono
sound source that appears in only the L or R stereo channel you can
turn the stereo separation
knob on the mixer track all the way right
to fill both L and R channels for recording.
- Recording: In the Transport Panel, ensure Record Mode is
activated (orange) and push the Play button to start
recording.
- Stop recording: When you are finished, press
the Stop button. At this point, all armed tracks will become
unarmed, depending on whether you have enabled the Disk Recording
> Auto-Unarm option in the Mixer pop-up menu.
- Where's my audio? If you are in pattern mode
then the recording will appear as an Audio Clip channel. If you are
in song mode AND the Mixer Menu setting,
Auto-create Audio Clips is on, then your recording
will appear as an Audio Clip wave-display in the lower Play List window. All new audio-clips are
routed to the master mixer track by default.
Recording Internal Mixer Audio (Freezing)
FL Studio allows you to record the output of one or more mixer
tracks to *.WAV files and auto-insert the resulting audio clips in
audio tracks (optionally).
Mixer track recording (or freezing) enables you to quickly
replace the real-time effects and instruments with prerendered
audio, saving CPU. It also helps for easier rendering of separate
mixer tracks for additional processing in 3rd party applications.
For users with ASIO enabled sound cards, you can route ASIO inputs
(see Audio Input/Output Routing above) to the
track input (for ex. microphone, line in) and record it in a *.WAV
file.
There are two ways to record a track: realtime
(interactive), allowing recording of ASIO inputs; and
non-realtime, allowing (usually) faster rendering
times and higher audio quality.
Non-realtime recording
To perform non-realtime export of Mixer track/s (also known as
'track freezing'):
- Mixer track arming: Press the disk
icon (17) on the
desired mixer track. In the browse dialog that will open, select a
location and name for the *.WAV file to be recorded. The disk icon
turns orange to show the track is ready to be recorded. Do the same
for all mixer tracks you want to record.
- Recording Options: Open the Mixer
pop-up menu (1). In
the Disk Recording submenu check 32bit
floating point recording if you want to render to 32bit
wave files. Open the Mixer pop-up menu
(1) and the Disk
Recording submenu check Auto-create audio
tracks to insert the resulting audio clip in the Playlist's audio tracks after recording is
completed.
- Rendering (
Alt+R): Open the
Mixer pop-up menu (1) and the Disk
Recording submenu select Render to Wave
File. The rendering
settings dialog appears. Adjust the settings and press
OK to render the track. NOTE:
Some of the options available when rendering a full song are not
available for track recording: render to MP3 or MIDI file, saving
of NFO file with the audio clip and saving ACID-ized audio.
- After recording all tracks that were activated for recording go
back to their normal state.
- Where's my audio? If you are in pattern mode
then the recording will appear as an Audio Clip channel. If you are
in song mode AND the Mixer Menu setting,
Auto-create Audio Clips is on, then your recording
will appear as an Audio Clip wave-display in the lower Play List window. All new audio-clips are
routed to the master mixer track by default.
NOTE: ASIO inputs are disabled while recording
in non-realtime.
Realtime (Interactive) Recording
To perform realtime recording of Mixer track/s:
- Mixer track arming: Press the disk
icon (17) on the
mixer track you wish to record. If you use left-click, select a
location in the browse dialog and name the *.WAV file to be
recorded. If you use right-click, an automatic file name is
assigned to the track. The disk icon turns orange to show the track
is ready to be recorded. Do the same for all mixer tracks you want
to record.
- Recording Options: Open the Mixer
pop-up menu (1). In
the Disk Recording submenu check 32bit
floating point recording if you want to render to 32bit
wave files. Open the Mixer pop-up menu
(1) and the Disk
Recording submenu check Auto-create audio
tracks to insert the resulting audio clip in the Playlist's audio tracks after recording is
completed.
- Rendering: In the Transport panel, activate Record
Mode and push the Play button to start
recording the state.
- When you are finished, press the Stop button.
At this point, all armed track will become unarmed, depending on
whether you have enabled the Disk Recording >
Auto-Unarm option in the Mixer's pop-up menu.
- Where's my audio? If you are in pattern mode
then the recording will appear as a sampler channel. If you are in
song mode AND the Mixer Menu setting,
Auto-create Audio Clips is on, then your recording
will appear as an Audio-clip in the Play List.
Mixer reference diagram
- Mixer Menu - Contains view, recording, Track
linking, renaming and coloring options, click here to learn more about
the options.
- Mixer Track Scroll Bar - This will slide the
visible range tracks within the mixer window.
- Mixer Insert Tracks - The output of all audio
instruments in FL Studio is routed to one of the 64 available
insert tracks. In the default Mixer setup, once the audio signal is
processed with the integrated filters (equalizer, volume and
panning - 9) it is then sent
to the master mixer track (10). It is also possible to route the
audio of a mixer track to any ASIO output (7 - for users with ASIO enabled sound
cards) or even another insert track (18). This internal re-routing is a very
powerful feature allowing you to create advanced mixer setups with
groups and subgroups of insert tracks.
The labels can be right-clicked (or press F2) to rename the
track or recolor it. Quick linking of channel/s:
From the Channel window use the
Channel selector to select the channel/s you want to route to the
mixer track, then select the desired destination mixer track and
click Ctrl+L. There is also an option to
sequentially link Channels to tracks starting from the selected
track. Shift+Ctrl+L.
- Send Tracks - there are 4 mixer tracks
dedicated to send functions, although any track can serve as a
send, (18). The send tracks
do not receive a direct audio input from the instruments, but they
can receive audio from one or more of the 64 insert tracks (you can
adjust the amount of signal sent by each insert track with the Send
Level knobs (15). The purpose
of send tracks is the ability to setup common effects (for ex.
reverb and delay) once in a send track and then being able to route
multiple insert tracks audio to it, as opposed to adding the same
effect in each insert track, wasting CPU power.
- Big Peak Meter - Can be hidden using the Mixer
menu (1) > View >
Options. Output is in dB. See Levels and Mixing to
learn more about using peak meters in FL Studio.
- External mixer input - ASIO hardware inputs
and some VSTi inputs can be selected here.
- External mixer output - ASIO hardware outputs
can be selected here. Typical uses include live-use where one track
is sent to headphones for monitoring previewed samples/mixes while
the main mix goes to the PA OR to create a
surround sound sub-mix by sending several mixer tracks to the
relevant surround channels of your soundcard.
- FX slots - Up to 8 independent FX may be added
to each mixer track. To load an Effect: Left-click
on pop-up menu arrow at the left end of the slot and use the
'select' option. If you need more than 8 Effects, use the 'Send'
feature (18) to route the
output of one mixer track to another. To open an Effect GUI
interface: Left-click on the name of a loaded Effect, a
loaded Effect is displayed in FX slot 7 above.
- Mixer Track Properties - For more detail
click here.
Parametric EQ, Stereo Separation
, Pan , Swap Stereo Channels , Invert Phase . The All these features are automatable.
Panel (A) is
the graph for the Parametric EQ, left-click to control center
frequency (left-right)/amplitude(up/down) or right-click to control
bandwidth (left-right)/amplitude(up/down). Panel
(B) can be left or right
clicked to gain simultaneous X/Y control over Pan and Volume.
Panel (C)
holds the controls for Plugin Delay
Compensation.
- Master Mixer Track - All audio output of FL
Studio is routed through the master mixer track for final
processing before the final output (unless an insert track is
routed out of the mixer to an ASIO output - 7). In light of this, the Master track
isn't a good place to record external ASIO inputs (6) as the external and internal audio
will be mixed together and recorded to disk.
- Small Peak Meter - See Levels and Mixing to
learn more about using peak meters in FL Studio.
- Mute Switch - left-click to
mute/un-mute the individual track, right-click to
solo/un-solo the individual track.
- Pan Knob - this function is also duplicated in
the Mixer Track Properties area.
- Level Fader - Can be automated right-clicked
and linked to controllers. This function is also duplicated in the
Mixer Track Properties area.
- Send Knobs - When the 'Send' switch is
activated (18) this knob (on
the destination track) controls the signal level received from the
source track.
- FX Enable/Disable Switch - When deselected
this disables all the FX in the FX slots (8). This only becomes active once an FX
is added to a FX slot.
- Track Recording Switch - When selected
(orange) the track is armed and any audio (internal or external
(6)) will be recorded to
disk.
- Track Send Enable Switch -
Left-click to enable audio to be passed from one
track to another, turns orange. Right-click to
route to a specific track, master routing disabled.
NOTE: Most controls are automatable
(right-click and select 'Create automation clip').
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