|
GENERATORS
Chrome
Chrome Chrome is a visualisation plugin that
allows you to trigger graphical events using the pianoroll, midi
controller or automation clips. Before using
chrome you may need to run the Programs > FL
Studio > Advanced > Graphics tester, to see if your
graphics card is Chrome compatible and unlock the plugin. This is
done to avoid unexpected system instability.
Scene Controls
Camera
Use this control to rotate and view the scene from various
angles. The camera may be moved around the X axis (Tilt), Y axis
(Rotation), and translation along the Z axis (Zoom).
- Rotation - Left-click and drag up/down inside
the large Camera Rotation wheel.
- Tilt - Left-click and drag up/down anywhere on
the bottom left corner (Tilt section) of the camera control.
- Zoom - Left-click and drag the Zoom slider on
the right of the camera control.
- Direct Image Control - The camera can also be
adjusted by clicking and dragging on the scene display itself.
Left mouse = X and Y movement, Right
mouse = X and Z movement.
Scene Selector
Click the arrow buttons on the Scene Selector
box to change the scene. Left-clicking the scene
text will open a menu of available scenes. The scene selector is
also automatable
Scene Parameters
To change the parameters of the scene there are two control
methods; 1) Scene Parameter knobs
(automatable) and 2) Piano Roll.
These parameter sets are configured individually for each scene and
are described below.
- Ambience - A plain coloured background with
moving ‘blobs’ can be used as a very simple background. Note
triggers a blob to pulse in brightness
-
- P1: Hue – the hue of the background
- P2: Saturation – the amount of colour in the
background, ranging from grey to Hue.
- P3: Intensity – the brightness of the
background
- P4: Blob Count - amount of blobs present on
the screen
- P5: Blob Brightness
- P6: Blob Blend Mode – by default blobs are
additively blended. Options include negative blending and alpha
blending
- Fireworks - Multi-coloured fireworks burst
over a pool of reflecting water
-
- P1: Slow Motion – controls the time frame of
the firework simulation.
- P2: Fountain Style - Loads different 3D
fountain styles and sizes
- P3: Emitter Radius - Controls how far from the
centre of the fountain the fireworks are emitted.
- P4: Sky Hue - as above
- P5: Sky Intensity - as above
- P6: Sky Brightness - as above
Piano Roll Controls
- Notes - Triggers fireworks over the
fountain
- Pan – controls direction of firework
explosion
- Vel – controls strength of firework
explosion
- Particle Life – controls how long particles
stay on the screen
- Particle Size – Controls the size of the
firework particles
- Lightning - Multi-coloured bolts of lightning
in clouds
-
- P1: Slow Motion – controls the time frame of
the lightning simulation.
- P2: Glow Amount - The size of the glow filter.
High value = large blurred glow, Low Value = sharp jagged glow
- P3: Glow Intensity - the brightness of the
glow.
- P4: Cloud Transparency - Transparency of
clouds
- P5: Cloud Density - Low Val = Clear, High Val
= Heavy cloud cover
- P6: Cloud Glow – how bright the lightning
lights up the surrounding clouds
Piano Roll Controls
- Note triggers a lightning bolt
- Pan – 100% Right = Bolt branch off at right
angles 100% left = near straight bolts
- Vel – controls bolt length
- Bolt Speed – works like P1: Slow Motion, but
for individual lightning bolts
- Branches – the amount of branches in this
bolt
- Metaballs - Blobs of liquid mercury
(metaballs) which melt away with time. The metaballs reflect their
environment like shiny metal and glow multi-coloured when first
placed (like glowing hot metal).
-
- P1: Decay Rate – How fast the blobs melt away.
Full Value = No Decay
- P2: Zoom Blur Amount - controls the amount of
zoom blur/glow applied to the metaballs
- P3: Cooling Rate - How fast the coloured glow
fades from the metaballs
- P4:Environment Brightness - Brightness of the
background environment
- P5:Environment Blur – How blurred/out of focus
the background is
- P6: Environment – choose a background image
(environment)
Piano Roll Controls
- Note - triggers a metaball
- Pan – controls how far from the centre the
metaballs orbit
- Vel – Unused.
- Blob Radius – size of the metaball blob
- Rotozoom - Classic 2D scene. First brushes (2D
pictures) are drawn onto the screen. Scene is then rotated and
zoomed by the camera then fed back onto the screen producing a
‘hall of mirrors’ effect. Hence the name Rotozoom.
- P1: Kaleidoscope 1 – draws the scene again at
4 separate corners of the screen. Produces a fractal pattern
- P2: Kaleidoscope 2- Same as above. Kal. 1
controls the X shift of the newly drawn pictures, Kal. 2 controls
the Y shift of the newly drawn pics.
- P3: Fade Strength - How fast the trails fade
out. Technically it controls the amount of the old scene being fed
back onto the screen.
- P4: Distortion Amount – The scene can also be
distorted by a ripple type effect. This controls the amount of
distortion. Lowest Val = No Distortion
- P5: Distortion Mod – the size of the ripples
of the distortion. High Val = Rolling big ripples, Low Val = Very
small (stained glass effect almost)
- P6: Glow – adds a simple glow to the
scene.
Piano Roll Controls
- Note - triggers one of 16 individual 2D
brushes (Which brush is triggered is controlled by which note on
the piano roll.) emitting smaller particles shaped like the 2D
sprite
- Pan – 100% Left = natural brush colour/white,
Centred = Note controlled colour, 100% right = Custom colour
- Vel – speed of the brush around the
screen.
- Custom Colour – cycles through rainbow
colours. Only effective when using a Pan value between Centred and
100% Right.
- Brush size – physical size of the 2D
brush.
- Tunnel - Generates an endless twisting tunnel
through which the camera flies. Notes trigger neon rings of light
to fly down the tunnel towards the camera.
- P1: Tunnel Profile – loads different tunnel
cross-sections / profiles
- P2: Tunnel Length- Increases/decreases the
spacing between tunnel segments.
- P3: Tunnel Speed - Increases/decreases the
speed at which the texture on the tunnel flies by.
- P4: Tunnel Twist – causes the forthcoming
tunnel segments to become very twisty at high values, smooth and
straight at low values.
- P5: Spotlight – Controls the position of a
spotlight running through the tunnel. Lowest/Highest Value = No
Spotlight
- P6: Tunnel Texture – loads different textures
for the walls of the tunnel.
Piano Roll Controls
- Note - triggers a neon ring which flies down
the tunnel at the camera.
- Pan – controls the distance from the camera at
which the ring spawns. 100% left = At camera, 100% = furthest down
the tunnel
- Vel – speed of the ring’s flight.
- Radius – Radius of the ring. At highest value,
ring touches the tunnel walls, at lowest it disappears at a point
in the middle of the tunnel.
- Particle Size – Undefined.
Preload Scene
Switch - On when lit. Using multiple scenes
within a project, it is useful to have the used scenes load when
the project loads, and not when they are first displayed (as is the
default). Marking a scene with the Preload button causes it to be
loaded on project load, the next time you open the project.
Quality
The Quality Slider trades off visual quality of
the scene in return for better performance/lower CPU usage.
Object Properties
Object/text options
Chrome allows up to 16 text messages or objects to be displayed
over the current scene.
- Object Selector -
The object selector allows you to
select one of 16 the text messages/objects as the current object.
To display the message/object check the
ON box to the right of the text message/object
selector box. The ON/OFF state is remembered for each of the 16
messages/objects.
- Object controls -
This is the main control panel for
the current object. Select to display Text, or 3D
Objects. The ON switch to the
right is remembered for each object selected with the 'Object
Selector'.
- Text mode - Click on the message area (‘Text
Message 1’ in this case) to enter a text message. Left-click the
Font Button to the right of the text entry box to
change the font type and size used for each message.
- Object mode - In object mode, the message area
displays the filename of the currently loaded object, the button to
the right (changes from text mode) to allows loading of a new 3D
model. By default the dialog is opened in the Chrome/Objects
directory. The model loading process may take some time for larger
models as Vertex Normals are calculated on load. When more than one
model is loaded into the system, the button opens a menu allowing
you to choose from already loaded objects (with no loading times),
or to open a new object.
Position Knobs
The position controls allow changes to the position and rotation
of the object in all 6 degrees of freedom, 3 axes and 3 angles.
Effect
The effect controls govern the overall appearance of the
object/s.
Fullscreen Control
- Auto - When selected Chrome will automatically
go to 'Full Screen' mode when play is pressed in FL Studio.
- Fullscreen button -
forces the scene display in
fullscreen mode. Right-click the button to select
a display monitor on a multi-monitor system.
- Hiding the Interface - Right-click on the
scene to open the 'Hide Interface' command that removes all the
controls from the window, leaving only the Scene. Right-click again
on the scene display brings up the Show Interface command.
Note: make sure to right-click without moving the
mouse, otherwise the plugin may interpret the movement as a camera
adjustment.
Note: While the cursor is hidden, the camera
can still be adjusted by clicking and dragging on the screen. The
‘Auto Fullscr’ button causes the plugin to go into ‘full screen’
mode whenever the project is played back.
Plugin Credits: Michael Pote
|