Contents 

FL Studio About FL Studio 6
FL Studio Setup Wizard
FL Studio Setup Wizard
FL Studio Audio Output Setup
FL Studio ASIO Driver Setup
FL Studio DirectSound Driver Setup
FL Studio MIDI Setup
FL Studio File Settings Setup
FL Studio Finished
FL Studio Introduction to FL Studio 6
FL Studio What's New?
FL Studio Making Music
FL Studio The User Interface
FL Studio Keyboard Shortcuts
FL Studio Useful Links
FL Studio Tool Bar
FL Studio Menu Bar
FL Studio Menu Bar
FL Studio File Menu
FL Studio Edit Menu
FL Studio Channels Menu
FL Studio View Menu
FL Studio Options Menu
FL Studio Tools Menu
FL Studio Help Menu
FL Studio Panels
FL Studio Panels
FL Studio Main Panel
FL Studio Transport Panel
FL Studio Output Monitor Panel
FL Studio CPU Panel
FL Studio Shortcut Panel
FL Studio Recording Panel
FL Studio Time Panel
FL Studio Tools Dialog
FL Studio Favorites Section
FL Studio Browser
FL Studio Browser
FL Studio Project Browser
FL Studio Channel Window & Step Sequencer
FL Studio Channel Window & Step Sequencer
FL Studio Keyboard Edit
FL Studio Graph Edit
FL Studio Channel Menu
FL Studio Channel Settings
FL Studio Channel Settings
FL Studio Main Channel Settings
FL Studio Sampler Settings
FL Studio Automation Clip Settings
FL Studio Layer Settings
FL Studio Plugin Settings
FL Studio Plugin Wrapper
FL Studio Instrument Settings
FL Studio Miscellaneous Settings
FL Studio Function Settings
FL Studio Piano Roll
FL Studio Piano Roll
FL Studio Piano Roll Menu
FL Studio Piano Roll Articulate
FL Studio Piano Roll Quantizer
FL Studio Piano Roll Chopper
FL Studio Piano Roll Arpeggiator
FL Studio Piano Roll Strum Tool
FL Studio Piano Roll Scale Level Tool
FL Studio Piano Roll Flam Tool
FL Studio Piano Roll Flip Tool
FL Studio Piano Roll Key Limiter Tool
FL Studio Import MIDI Data Dialog
FL Studio Randomizer
FL Studio LFO Tool
FL Studio Playlist
FL Studio Playlist
FL Studio Pattern Tracks
FL Studio Audio Tracks
FL Studio Automation Tracks
FL Studio Instrument / Generator Plugins
FL Studio Instrument / Generator Plugins
FL Studio Plugin Wrapper
FL Studio 3x OSC
FL Studio Automation Clip
FL Studio BeepMap
FL Studio BooBass
FL Studio Buzz Generator Adapter
FL Studio Chrome
FL Studio Dashboard
FL Studio Dashboard
FL Studio Dashboard: How To Use
FL Studio Dashboard: Standard Components
FL Studio Dashboard: Component API
FL Studio Dashboard: Menu
FL Studio Direct Wave Sampler
FL Studio Direct Wave
FL Studio Direct Wave Zone Window
FL Studio Library Window
FL Studio Direct Wave Zone Tab
FL Studio Direct Wave Program Tab
FL Studio Direct Wave Sample Tab
FL Studio Direct Wave Options
FL Studio FL Keys
FL Studio FL Slayer
FL Studio FPC
FL Studio Fruit Kick
FL Studio Fruity DrumSynth Live
FL Studio Fruity DX10
FL Studio Fruity Envelope Controller
FL Studio Fruity Granulizer
FL Studio Fruity Keyboard Controller
FL Studio Fruity Layer
FL Studio Fruity Slicer
FL Studio Fruity Soundfont Player
FL Studio Fruity Vibrator
FL Studio Fruity Video Player
FL Studio MIDI Out
FL Studio Plucked!
FL Studio ReWired
FL Studio SimSynth Live
FL Studio Sytrus
FL Studio Sytrus Introduction
FL Studio Sytrus: The Main Module
FL Studio Sytrus: The Operator Module
FL Studio Sytrus: Envelope Editor
FL Studio Sytrus: Arpeggiation
FL Studio Sytrus: Harmonic Editor
FL Studio Sytrus: The Filter Module
FL Studio Sytrus: The Effects Module
FL Studio Sytrus: Basics of FM Synthesis and the Modulation Matrix
FL Studio Sytrus: Tutorial
FL Studio Sytrus: Notes & Tips to Patch Creators
FL Studio Sytrus: Options, Helpers & Tools
FL Studio TS404
FL Studio Wasp
FL Studio Wasp XT
FL Studio Wave Traveller
FL Studio Mixer & Mixing
FL Studio Mixer Window
FL Studio Mixer Functions
FL Studio Plugin Effects
FL Studio Mixer Track Properties
FL Studio Audio Input/Output Routing
FL Studio Disk Recording
FL Studio Levels, Mixing and Clipping
FL Studio Mixer Pop-Up Menu
FL Studio Effect Plugins
FL Studio Effect Plugins
FL Studio Plugin Wrapper
FL Studio Supported Effects Standards
FL Studio Buzz Effect Adapter
FL Studio EQUO
FL Studio Fruity 7 Band EQ
FL Studio Fruity Balance
FL Studio Fruity Bass Boost
FL Studio Fruity Big Clock
FL Studio Fruity Blood Overdrive
FL Studio Fruity Center
FL Studio Fruity Chorus
FL Studio Fruity Compressor
FL Studio Fruity dB Meter
FL Studio Fruity Delay
FL Studio Fruity Delay 2
FL Studio Fruity Delay Bank
FL Studio Fruity Fast Dist
FL Studio Fruity Fast LP
FL Studio Fruity Filter
FL Studio Fruity Flanger
FL Studio Fruity Flangus
FL Studio Fruity Formula Controller
FL Studio Fruity Free Filter
FL Studio Fruity HTML Notesite
FL Studio Fruity LSD
FL Studio Fruity Mute
FL Studio Fruity Multiband Compressor
FL Studio Fruity Notesite
FL Studio Fruity PanOMatic
FL Studio Fruity Parametric EQ
FL Studio Fruity Peak Controller
FL Studio Fruity Phase Inverter
FL Studio Fruity Phaser
FL Studio Fruity Reeverb
FL Studio Fruity Reeverb 2
FL Studio Fruity Scratcher
FL Studio Fruity Send
FL Studio Fruity Soft Clipper
FL Studio Fruity Spectroman
FL Studio Fruity Squeeze
FL Studio Fruity Stereo Enhancer
FL Studio Fruity Vocoder
FL Studio Fruity WaveShaper
FL Studio Fruity X-Y Controller
FL Studio Installing & Using VST / DX Plugins
FL Studio Installing & Using VST / DX Plugins
FL Studio Recording & Automation
FL Studio Overview
FL Studio Audio Recording
FL Studio Automation Clips
FL Studio Recording MIDI Controllers
FL Studio Internal Controllers Plugins
FL Studio Step Editing
FL Studio Supported MIDI Devices
FL Studio Mapping Formula
FL Studio Event Editor
FL Studio LFO Tool
FL Studio Scale Levels Tool
FL Studio Import MIDI Data Dialog
FL Studio Wave Editor
FL Studio Wave Editor
FL Studio Basics
FL Studio Main Toolbar
FL Studio Pop-Up Menu
FL Studio Settings
FL Studio ReWire Support
FL Studio ReWire Support
FL Studio Client Mode
FL Studio Client Mode
FL Studio Using with Cubase SX
FL Studio Using with Sonar 2
FL Studio Host Mode
FL Studio Host Mode
FL Studio Using with ReBirth
FL Studio Using with Reason
FL Studio FL Studio as a Plugin (VSTi/DXi2)
FL Studio FL Studio as a Plugin (VSTi/DXi2)
FL Studio File Formats
FL Studio File Formats
FL Studio Open/Import File Formats
FL Studio Open/Import File Formats
FL Studio FL Studio Loop File
FL Studio Zipped Loop File
FL Studio BeatCreator/BeatSlicer Grid File
FL Studio MIDI File
FL Studio Rebirth RB-338 Song File
FL Studio Beat to Slice
FL Studio Save/Export File Formats
FL Studio Save/Export File Formats
FL Studio FL Studio Loop File
FL Studio Zipped Loop File
FL Studio Wave / MPEG Layer 3 / MIDI
FL Studio Sample File Formats
FL Studio Sample File Formats
FL Studio MS Waveform File
FL Studio ReCycle Loops
FL Studio Speech Preset
FL Studio SimSynth Preset
FL Studio DrumSynth Preset
FL Studio Fast Tracker's Extended Instrument
FL Studio Other File Formats
FL Studio Other File Formats
FL Studio FL Studio State File
FL Studio FL Studio Score File
FL Studio Humanize Preset File
FL Studio MIDI File
FL Studio Download Manager
FL Studio Download Manager
FL Studio Options & Settings
FL Studio System Settings
FL Studio System Settings
FL Studio MIDI Settings
FL Studio Audio Settings
FL Studio General Settings
FL Studio File Settings
FL Studio Project Settings
FL Studio Project Settings
FL Studio Project General Settings
FL Studio Project Info
FL Studio Troubleshooting
FL Studio Compatibility with Older Projects
FL Studio Troubleshooting Q&A
FL Studio Optimizing CPU and Memory Usage
FL Studio Registration Exclusive Features
FL Studio Reset Settings
FL Studio Glossary
FL Studio Internet Resources
FL Studio ACM Waveform
FL Studio Cutoff and Resonance Filter
FL Studio Envelope
FL Studio Gate
FL Studio LFO
FL Studio Underrun

Using FL Studio.

Prev Page Next Page

GENERATORS

Chrome

Chrome Chrome is a visualisation plugin that allows you to trigger graphical events using the pianoroll, midi controller or automation clips. Before using chrome you may need to run the Programs > FL Studio > Advanced > Graphics tester, to see if your graphics card is Chrome compatible and unlock the plugin. This is done to avoid unexpected system instability.


Scene Controls

Camera

Use this control to rotate and view the scene from various angles. The camera may be moved around the X axis (Tilt), Y axis (Rotation), and translation along the Z axis (Zoom).

  • Rotation - Left-click and drag up/down inside the large Camera Rotation wheel.
  • Tilt - Left-click and drag up/down anywhere on the bottom left corner (Tilt section) of the camera control.
  • Zoom - Left-click and drag the Zoom slider on the right of the camera control.
  • Direct Image Control - The camera can also be adjusted by clicking and dragging on the scene display itself. Left mouse = X and Y movement, Right mouse = X and Z movement.

Scene Selector

Click the arrow buttons on the Scene Selector box to change the scene. Left-clicking the scene text will open a menu of available scenes. The scene selector is also automatable

Scene Parameters

To change the parameters of the scene there are two control methods; 1) Scene Parameter knobs (automatable) and 2) Piano Roll. These parameter sets are configured individually for each scene and are described below.

  • Ambience - A plain coloured background with moving ‘blobs’ can be used as a very simple background. Note triggers a blob to pulse in brightness
    • P1: Hue – the hue of the background
    • P2: Saturation – the amount of colour in the background, ranging from grey to Hue.
    • P3: Intensity – the brightness of the background
    • P4: Blob Count - amount of blobs present on the screen
    • P5: Blob Brightness
    • P6: Blob Blend Mode – by default blobs are additively blended. Options include negative blending and alpha blending
  • Fireworks - Multi-coloured fireworks burst over a pool of reflecting water
    • P1: Slow Motion – controls the time frame of the firework simulation.
    • P2: Fountain Style - Loads different 3D fountain styles and sizes
    • P3: Emitter Radius - Controls how far from the centre of the fountain the fireworks are emitted.
    • P4: Sky Hue - as above
    • P5: Sky Intensity - as above
    • P6: Sky Brightness - as above

    Piano Roll Controls

    • Notes - Triggers fireworks over the fountain
    • Pan – controls direction of firework explosion
    • Vel – controls strength of firework explosion
    • Particle Life – controls how long particles stay on the screen
    • Particle Size – Controls the size of the firework particles
  • Lightning - Multi-coloured bolts of lightning in clouds
    • P1: Slow Motion – controls the time frame of the lightning simulation.
    • P2: Glow Amount - The size of the glow filter. High value = large blurred glow, Low Value = sharp jagged glow
    • P3: Glow Intensity - the brightness of the glow.
    • P4: Cloud Transparency - Transparency of clouds
    • P5: Cloud Density - Low Val = Clear, High Val = Heavy cloud cover
    • P6: Cloud Glow – how bright the lightning lights up the surrounding clouds

    Piano Roll Controls

    • Note triggers a lightning bolt
    • Pan – 100% Right = Bolt branch off at right angles 100% left = near straight bolts
    • Vel – controls bolt length
    • Bolt Speed – works like P1: Slow Motion, but for individual lightning bolts
    • Branches – the amount of branches in this bolt
  • Metaballs - Blobs of liquid mercury (metaballs) which melt away with time. The metaballs reflect their environment like shiny metal and glow multi-coloured when first placed (like glowing hot metal).
    • P1: Decay Rate – How fast the blobs melt away. Full Value = No Decay
    • P2: Zoom Blur Amount - controls the amount of zoom blur/glow applied to the metaballs
    • P3: Cooling Rate - How fast the coloured glow fades from the metaballs
    • P4:Environment Brightness - Brightness of the background environment
    • P5:Environment Blur – How blurred/out of focus the background is
    • P6: Environment – choose a background image (environment)

    Piano Roll Controls

    • Note - triggers a metaball
    • Pan – controls how far from the centre the metaballs orbit
    • Vel – Unused.
    • Blob Radius – size of the metaball blob
  • Rotozoom - Classic 2D scene. First brushes (2D pictures) are drawn onto the screen. Scene is then rotated and zoomed by the camera then fed back onto the screen producing a ‘hall of mirrors’ effect. Hence the name Rotozoom.
    • P1: Kaleidoscope 1 – draws the scene again at 4 separate corners of the screen. Produces a fractal pattern
    • P2: Kaleidoscope 2- Same as above. Kal. 1 controls the X shift of the newly drawn pictures, Kal. 2 controls the Y shift of the newly drawn pics.
    • P3: Fade Strength - How fast the trails fade out. Technically it controls the amount of the old scene being fed back onto the screen.
    • P4: Distortion Amount – The scene can also be distorted by a ripple type effect. This controls the amount of distortion. Lowest Val = No Distortion
    • P5: Distortion Mod – the size of the ripples of the distortion. High Val = Rolling big ripples, Low Val = Very small (stained glass effect almost)
    • P6: Glow – adds a simple glow to the scene.

    Piano Roll Controls

    • Note - triggers one of 16 individual 2D brushes (Which brush is triggered is controlled by which note on the piano roll.) emitting smaller particles shaped like the 2D sprite
    • Pan – 100% Left = natural brush colour/white, Centred = Note controlled colour, 100% right = Custom colour
    • Vel – speed of the brush around the screen.
    • Custom Colour – cycles through rainbow colours. Only effective when using a Pan value between Centred and 100% Right.
    • Brush size – physical size of the 2D brush.
  • Tunnel - Generates an endless twisting tunnel through which the camera flies. Notes trigger neon rings of light to fly down the tunnel towards the camera.
    • P1: Tunnel Profile – loads different tunnel cross-sections / profiles
    • P2: Tunnel Length- Increases/decreases the spacing between tunnel segments.
    • P3: Tunnel Speed - Increases/decreases the speed at which the texture on the tunnel flies by.
    • P4: Tunnel Twist – causes the forthcoming tunnel segments to become very twisty at high values, smooth and straight at low values.
    • P5: Spotlight – Controls the position of a spotlight running through the tunnel. Lowest/Highest Value = No Spotlight
    • P6: Tunnel Texture – loads different textures for the walls of the tunnel.

    Piano Roll Controls

    • Note - triggers a neon ring which flies down the tunnel at the camera.
    • Pan – controls the distance from the camera at which the ring spawns. 100% left = At camera, 100% = furthest down the tunnel
    • Vel – speed of the ring’s flight.
    • Radius – Radius of the ring. At highest value, ring touches the tunnel walls, at lowest it disappears at a point in the middle of the tunnel.
    • Particle Size – Undefined.

Preload Scene

Switch - On when lit. Using multiple scenes within a project, it is useful to have the used scenes load when the project loads, and not when they are first displayed (as is the default). Marking a scene with the Preload button causes it to be loaded on project load, the next time you open the project.

Quality

The Quality Slider trades off visual quality of the scene in return for better performance/lower CPU usage.

Object Properties

Object/text options

Chrome allows up to 16 text messages or objects to be displayed over the current scene.

  • Object Selector - The object selector allows you to select one of 16 the text messages/objects as the current object. To display the message/object check the ON box to the right of the text message/object selector box. The ON/OFF state is remembered for each of the 16 messages/objects.
  • Object controls - This is the main control panel for the current object. Select to display Text, or 3D Objects. The ON switch to the right is remembered for each object selected with the 'Object Selector'.
    • Text mode - Click on the message area (‘Text Message 1’ in this case) to enter a text message. Left-click the Font Button to the right of the text entry box to change the font type and size used for each message.
    • Object mode - In object mode, the message area displays the filename of the currently loaded object, the button to the right (changes from text mode) to allows loading of a new 3D model. By default the dialog is opened in the Chrome/Objects directory. The model loading process may take some time for larger models as Vertex Normals are calculated on load. When more than one model is loaded into the system, the button opens a menu allowing you to choose from already loaded objects (with no loading times), or to open a new object.

Position Knobs

The position controls allow changes to the position and rotation of the object in all 6 degrees of freedom, 3 axes and 3 angles.

Effect

The effect controls govern the overall appearance of the object/s.

  • Effect selector - Choose between 7 different predefined animations:
    • Z Bounce
    • X spin
    • Y spin
    • Z spin
    • Random Spin 1
    • Random Spin 2
    • Random Movement
  • Depth – Only works when using a Text Message. It governs how much the text message is extruded in the Z direction.
  • Size – Alters the scale of the object. Also affects the light/texturing/position of the object.
  • Light – Adjusts amount of illumination of the object. Off – No light, Half way – Normal lighting, Full – Fully illuminated.
  • Speed – Governs the speed of the predefined animations as well as the fade in and out when switching the object on and off.
  • Transparency - Governs the transparency of the object from fully Solid to invisible.
  • DS – Adds a black Drop Shadow behind the object to make it visible on bright backgrounds
  • Glow – Adds a glow to the object
  • Colour box - Choose a colour for the object. To remove colour, choose white.
  • Texture - When enabled, you can pick a picture to wrap around the object (texture), when disabled, the object is a solid colour defined by the colour box. Though the colour of the object also tints the texture used (Pick white for no tinting). If the model contains texture coordinates (details about how to wrap the picture) they are used, otherwise standard planar mapping is used. Use the button to load BMP, TGA or JPG picture files. 32-bit TGA files are also supported. When more than one texture is loaded into the system the button displays a menu of all the textures loaded into the system, together with the option to open a new texture.

    Right-click context menu:

    • Use Predefined Mapping - Uses the texture coordinates from the model file (if exists).
    • Use Automatic Mapping - Same as the mapping on the text messages.
    • Texture Scale - Selects the scale of the texture mapping on the object as either half, normal or double.
  • Reflect - The reflect button toggles between wrapping the texture on the object, and reflecting the image on the object. When enabled, the object takes on a mirror surface and the picture is reflected off it.

Fullscreen Control

  • Auto - When selected Chrome will automatically go to 'Full Screen' mode when play is pressed in FL Studio.
  • Fullscreen button - forces the scene display in fullscreen mode. Right-click the button to select a display monitor on a multi-monitor system.
  • Hiding the Interface - Right-click on the scene to open the 'Hide Interface' command that removes all the controls from the window, leaving only the Scene. Right-click again on the scene display brings up the Show Interface command. Note: make sure to right-click without moving the mouse, otherwise the plugin may interpret the movement as a camera adjustment.

Note: While the cursor is hidden, the camera can still be adjusted by clicking and dragging on the screen. The ‘Auto Fullscr’ button causes the plugin to go into ‘full screen’ mode whenever the project is played back.


Plugin Credits: Michael Pote