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GENERATORS
Direct Wave - Program Tab
Master
Use these controls to change the playback polyphony and overall
volume.
- Play Mode.
-
- Poly - Polyphonic playback (more than one
note).
- Mono - Monophonic playback (one note at a
time).
- Legato - Monophonic with portamento.
- Volume - It's a volume knob, what more can we
say.
Glide (Portamento)
This control slurs the attack between notes, the controls change
the dynamics of the slur (slide).
- Time - Time taken to slide from one note to
the next (0.001 to 10 seconds).
- Fixed - Portamento takes place regardless of
the playing style.
- Auto - Legato notes (overlapping end of one to
the start of another) will be portamento.
FX Drive A & B
- Amount (%) - Controls the amount of overdrive
for the distortion FX.
LFO 1 & LFO 2
There are two user-definable Low Frequency Oscillators. These
are used as modulation sources for various parameters in the
modulation matrix.
- Rate - The filter is bypassed with no
effect.
- Sync - Syncs the sample LFO start to the
note-on event.
- Attack - Sets the cut-off frequency for the
lowpass/bandpass/highpass filters.
- Phase - Boosts a frequency band near the
cut-off level to create a sound "sharpening" effect.
- Waveform - Selects the filter type.
-
- Sine - Sine wave.
- Abs Sine - Absolute Sine (positive Sine
Wave)
- Triangle - Triangle wave.
- Square - Square wave.
- Saw - Saw wave.
- Inv Saw - Inverted Saw wave.
- Random - Random wave (noise).
- LP Random - Low Pass Random.
FX - Delay, Reverb and Chorus
The Delay, reverb and Chorus are global FX, there are individual
send-levels from each sample loaded in the Zone Tab.
Delay
- Delay - Timing of the echoes.
- Feedback - The amount of signal fed back into
the delay loop.
- Low Cut - The cutoff frequency below which
frequencies are filtered.
- High Cut - The cutoff frequency above which
frequencies are filtered.
- Bounce - Stereo echoes, bouncing between the L
and R channels.
- Normal - Mono echoes.
Reverb
- Room (size) - Use this to set the size of the
virtual room where the reverb is created. The Room Size should be
adjusted according to the decay time. Small rooms sound better with
a short decay time, large rooms sound better with longer reverb
times.
- High Frequency Damping (Damp) - This parameter
allows you to adjust damping of the high frequencies in the reverb
signal over time. Damping refers to the high frequencies being
attenuated and dying out. This causes the sound to become gradually
muffled and warm like it is being absorbed in the room. Setting
this parameter to the maximum value will bypass the High Damping,
displaying OFF in the value field.
- Diffussion - Controls the density of the
reflections bouncing off the walls of the virtual room. A low
diffusion setting makes the reflections sound more distinct, like
closely spaced echoes. A high diffusion setting creates reflections
so close they sound more like noise, where no echoes can be
distinguished.
- Decay - Controls the decay time of the reverb,
the time it takes for the signal to decay to -60dB (1/1000 of the
maximum amplitude). Use low decay times for small rooms or boxes,
and long decay times for large rooms, halls or churches. You should
also make sure that the Room Size parameter has an appropriate
value.
Chorus
- Delay - Sets the minimal delay of the
delay-line inside the flanger. The flanger delay will be swept
between delay and delay+depth. Range: 0 to 20 milliseconds. For
'deep' flanger effect, set this parameter to low values.
- Depth - Controls the range of the flanger
action. The flanger delay will be swept between delay and
delay+depth. If you set this value to zero, the flanger will remain
'static' as the delay will stay constant. Range: 0 to 20
milliseconds. Setting this parameter to a higher value will create
special effects and heavy modulation. .
- Rate - Sets chorus modulation speed.
- Feedback - Determines how much of the signal
is sent back into the chorus.
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