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FL Studio About FL Studio 6
FL Studio Setup Wizard
FL Studio Setup Wizard
FL Studio Audio Output Setup
FL Studio ASIO Driver Setup
FL Studio DirectSound Driver Setup
FL Studio MIDI Setup
FL Studio File Settings Setup
FL Studio Finished
FL Studio Introduction to FL Studio 6
FL Studio What's New?
FL Studio Making Music
FL Studio The User Interface
FL Studio Keyboard Shortcuts
FL Studio Useful Links
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FL Studio Import MIDI Data Dialog
FL Studio Randomizer
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FL Studio Playlist
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FL Studio Buzz Generator Adapter
FL Studio Chrome
FL Studio Dashboard
FL Studio Dashboard
FL Studio Dashboard: How To Use
FL Studio Dashboard: Standard Components
FL Studio Dashboard: Component API
FL Studio Dashboard: Menu
FL Studio Direct Wave Sampler
FL Studio Direct Wave
FL Studio Direct Wave Zone Window
FL Studio Library Window
FL Studio Direct Wave Zone Tab
FL Studio Direct Wave Program Tab
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FL Studio Direct Wave Options
FL Studio FL Keys
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FL Studio Fruity DrumSynth Live
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FL Studio Fruity Video Player
FL Studio MIDI Out
FL Studio Plucked!
FL Studio ReWired
FL Studio SimSynth Live
FL Studio Sytrus
FL Studio Sytrus Introduction
FL Studio Sytrus: The Main Module
FL Studio Sytrus: The Operator Module
FL Studio Sytrus: Envelope Editor
FL Studio Sytrus: Arpeggiation
FL Studio Sytrus: Harmonic Editor
FL Studio Sytrus: The Filter Module
FL Studio Sytrus: The Effects Module
FL Studio Sytrus: Basics of FM Synthesis and the Modulation Matrix
FL Studio Sytrus: Tutorial
FL Studio Sytrus: Notes & Tips to Patch Creators
FL Studio Sytrus: Options, Helpers & Tools
FL Studio TS404
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FL Studio Installing & Using VST / DX Plugins
FL Studio Installing & Using VST / DX Plugins
FL Studio Recording & Automation
FL Studio Overview
FL Studio Audio Recording
FL Studio Automation Clips
FL Studio Recording MIDI Controllers
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FL Studio Supported MIDI Devices
FL Studio Mapping Formula
FL Studio Event Editor
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FL Studio Import MIDI Data Dialog
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FL Studio Wave Editor
FL Studio Basics
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FL Studio ReWire Support
FL Studio ReWire Support
FL Studio Client Mode
FL Studio Client Mode
FL Studio Using with Cubase SX
FL Studio Using with Sonar 2
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FL Studio Host Mode
FL Studio Using with ReBirth
FL Studio Using with Reason
FL Studio FL Studio as a Plugin (VSTi/DXi2)
FL Studio FL Studio as a Plugin (VSTi/DXi2)
FL Studio File Formats
FL Studio File Formats
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FL Studio Open/Import File Formats
FL Studio FL Studio Loop File
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FL Studio Rebirth RB-338 Song File
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FL Studio Save/Export File Formats
FL Studio Save/Export File Formats
FL Studio FL Studio Loop File
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FL Studio Wave / MPEG Layer 3 / MIDI
FL Studio Sample File Formats
FL Studio Sample File Formats
FL Studio MS Waveform File
FL Studio ReCycle Loops
FL Studio Speech Preset
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FL Studio Fast Tracker's Extended Instrument
FL Studio Other File Formats
FL Studio Other File Formats
FL Studio FL Studio State File
FL Studio FL Studio Score File
FL Studio Humanize Preset File
FL Studio MIDI File
FL Studio Download Manager
FL Studio Download Manager
FL Studio Options & Settings
FL Studio System Settings
FL Studio System Settings
FL Studio MIDI Settings
FL Studio Audio Settings
FL Studio General Settings
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FL Studio Project Settings
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FL Studio Project Info
FL Studio Troubleshooting
FL Studio Compatibility with Older Projects
FL Studio Troubleshooting Q&A
FL Studio Optimizing CPU and Memory Usage
FL Studio Registration Exclusive Features
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FL Studio Glossary
FL Studio Internet Resources
FL Studio ACM Waveform
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Using FL Studio.

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GENERATORS

Direct Wave - Program Zone Window

does semenax really work

The Zone Window maps samples over the keyboard for pitch and velocity.


Diagram

  1. Sample List - Contains the samples loaded in the current patch. Click on a row to activate its controls. Drag samples from the FL Browser and drop here to build a patch.
  2. Zone Mapper - Allows the user to map samples in both pitch and velocity space.
  3. Sample List Scrollbar - Appears when more samples are in use than can fit in the Sample List window.
  4. Active Sample - The Zones being edited will highlight yellow.
  5. Zone Control Points - The upper and lower points allow you to define the velocity and pitch range by dragging the Zone Control Points in both pitch (horizontal) and velocity (vertical). Left-click, hold and drag to move a control point.
  6. Root Key - This shows the MIDI key at which the sample will play back without changing from its recorded pitch. Right-Click on the keyboard to change the MIDI note.

Saving Programs

To save right-mouse click on the 'Program' area at the top left of the Program Zone Window (above the column names) and a context menu will appear. There are two ways to save programs as described below:

Saving/Loading DWP files:

Direct Wave Program file (DWP) is the native format that Direct Wave uses to store programs. Each DWP file contains a single program and the paths to the sample data used in that program. The DWP file does not contain sample data itself.

For example, a program file saved as 'analog_bass.dwp' located in dir\analog_bass.dwp, will create the sub-directory dir\analog_bass and save the sample data in there. The 'dir' path is the directory structure containing the DWP file. When loading Direct Wave will look for the sample-data in the original locations and if that fails in the same directory as the DWP file is loaded from, e.g.


dir\analog_bass\sample1.wav

dir\analog_bass\sample2.wav, etc.


If you want to share the analog_bass patch, described above, then use an archive format such as zip to gather together the analog_bass.dwp file and associated analog_bass sub-directory containing the WAV data. There is however an alternative method described in the next section using the Total Recall feature found in the Options settings.

When loading, if Direct Wave fails to find sample data, the zone will be loaded without a sample.

Saving FLP/FXP/FXB files:

When Total Recall is selected in the Options (left-click above the Direct Wave peak meter) all the samples will be saved along the FLP, FXB or FXP file. This is a useful way to share/store FL Studio projects programs bundled with sample data. The cost is that the FLP/FXP/FXB files will be as large as your sample data.

Program (Right-mouse Context Menu)

  • Save - right-mouse click on the 'Program' area at the top left of the Program Zone Window (above the column names) and a context menu will appear. There are several options as described below:
    • Open Program(s) - Browse and open a specific program.
    • Save Program - Save currently selected Program.
    • Save Program As - Save currently selected program as another name to the current Directory.
    • Add Sample(s) - Adds samples to the sample list.
    • Replaces Sample(s) - Replaces the selected sample with a new one.
    • Flush Program - Remove the currently selected program from Direct Wave.
    • Flush All Programs - Remove all loaded programs from Direct Wave.

Loading Samples

  • To load samples - Either drag the sample from the FL Studio Browser onto the Zone Window or double click on a sample in the DW Browser.

Parameters

1. Columns (upper section)

Note: It is possible to drag-n-drop samples (from the FL Browser) directly onto the Sample List.

  • Zone - This is a numerical label for the sample.
  • Zone Name - By default will show the name of the sample loaded based on the file name. To change left-click in the cell.
  • Sample Size (S.SIZE) - The total number of samples in the recording.
  • Sample Rate (S.RATE)- Shows the sample rate of the file loaded. Direct Wave can play back any sample rate.
  • Mute - Exclusive mute group. Triggering samples with mute group above 0 will release playing samples of that same mute group. I.e: closed and open hihat samples.
  • Root - The MIDI note number of the root key (that is the key the sample should play back at the sampled pitch/speed).
  • Transpose in Semitones (SEMI) - Transpose sample (+/- 36 semitones).
  • Fine tune (FINE) - Transpose sample (+/- 50 cents).
  • Keyboard Track (KTRK) - Determines how the playback pitch tracks the MIDI keyboard (+100 to -100 is possible). 100 = 100 cents per semitone, 0 = no pitch tracking.
  • Ticks - Length of the sample in ticks. 4 Ticks equals 1 musical beat. This parameter affects the way “Slice” mode and “Sync” mode work.
  • Beat Sync (SY) - When activated (check mark), playing the sample at root key will adjust pitch to match the playback rate of the voice according host tempo.
  • Slice (SL) - Turns on slice mode (check mark). Divides in slices equally spaced the sample, mapping each slice to consecutive keyboard notes above root key. The division is given by number of ticks (described above)
  • Low Key (LKEY) - Lower MIDI note playback range.
  • High Key (HKEY) - Upper MIDI note playback range.
  • Low velocity (LVEL) - Lowest velocity at which the sample will be played.
  • High velocity (HVEL) - Highest velocity at which the sample will be played.
  • Lock (LK) - Locks the zone parameters.
  • Voice Count (V) - Displays the number of voices played based on that sample.

2. Zone Mapper (lower section)

Allows drag and drop style setting of the Zone key-ranges and velocity ranges.

  • Change playback range of the selected sample - Left-click the small squares at the upper left and lower right of the selected sample and drag the bounding box left and right respectively.
  • Change velocity range - Left-click the Upper left and lower right marker squares and drag the box up and down.
  • Shift box while leaving dimensions fixed - Left-click inside the selected sample region and drag the box up/down or left/right.
  • Change root key - Right-click the desired key on the preview keyboard below the zone mapper.

Context Menu (right-click anywhere inside the Zone window)

  • New Zone - Create a new zone.
  • Delete Zone - Delete the currently selected zone.
  • Delete all Zones - Delete all zones - be careful with this one!
  • Duplicate Zone - Creates a copy of the currently selected zone.
  • Add Sample(s) - Adds samples to those existing.
  • Replace Sample(s) - Replaces samples with new ones.
  • Automap Zone(s) - Automatically maps samples if the WAV files have embedded key-range and loop data.
  • Lock all Zone(s) - Prevents zones from being edited further.
  • Unlock all Zone(s) - Allows editing of previously locked zones.