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GENERATORS
FL Slayer For you it and romanian women,- love for my life.
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FL Slayer is a realistic
electric guitar simulation originally developed by reFX. It uses a
hybrid synthesis similar to physical modelling. The simulator is
equipped with a high quality amp section and effects rack enabling
you to recreate the complete electric guitar sound without
additional plugins.
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Parameters
Guitar Site Simulation Properties
Playing Mode (combo box)
This parameter controls the playing style used by Slayer:
- None - Handles notes like a standard
synthesizer.
- Autochords - Creates guitar style chords based
on the played notes (you can control the strum speed with the Speed
knob).
- Powerchords - Creates power chords
automatically based on the played notes. The keyboard is split into
two sections. C5 and higher notes produce C1-G1-C2 style chords;
the lower range produces C1-F1-C2 style chords (you can control the
strum speed with the Speed knob).
- Strumming - Strumming is designed for
individual guitar chords on live playing. Single notes are played
as usual, but all chords are automatically strummed (you can
control the strum speed with the Speed knob).
- SoloFixed - This is a monophonic mode, where
overlapping notes create a portamento/glide effect. In this mode,
the portamento speed is a constant value for all transitions and is
defined by the Speed knob (speed is linked to the current
tempo).
- SoloDynamic - This is a monophonic glide mode
similar to SoloFixed, however the glide speed depends on the pitch
difference between the start and end notes. A glide from C3 to E6
will take longer than a glide from D6 to E6. You can control the
glide speed with the Speed knob (speed is linked to the current
tempo).
Basic Properties
- Speed wheel - Affects the strumming/gliding
speed used in some of the playing modes (see above).
- Hold switch - If the hold button is on, notes
are not muted after releasing a key, unlike the usual behaviour (if
the switch is off). You can link this parameter to your sustain
pedal, so that pressing the pedal keeps the guitar strings
"vibrating".
- Glissando switch - FL Slayer supports two
sources of pitch bending (glissando). One is coarse pitch bend
(+-12 semitones range), the other one is fine pitch bend (+-1
semitone range). Since there is one pitch bend wheel, and Slayer
needs two, Slayer includes a second pitch bend wheel on its
interface - Pitch Bend 2. This switch lets you
select which pitch bend is the coarse: PB1 sets
the regular pitch bend to the coarse range; PB2
sets the Pitch Bend 2 knob to the coarse range.
- Pitch Bend 2 - A second pitch bend control for
the Slayer channel. See Glissando switch
above.
String Types
The string radio buttons let you select the string type used in
the guitar simulation:
- Noise - The classic Karplus Strong
algorithm.
- 6String1/6String2/6String3 - These are best
used to simulate electric guitar string sounds.
- Slap - Used to simulate the string sounds of a
slap bass.
- EBass - Used to simulate the string sounds of
a hard played E-bass.
- Fretless - Used to simulate the string sounds
of a fretless bass.
Coil Type
Select the type of used coil simulation:
- None - No pickup simulation is used. The sound
is taken "as is" directly from the string simulation.
- Single - Simulates the sound of a single coil
pickup. You can additionally control how the pickup simulation
sounds by moving the pickup (with mouse) to different positions.
Note that you need to move the mouse up/down.
- Double - Simulates the sound of a double coil
pickup. You can additionally control how the pickup simulation
sounds by moving the pickup (with mouse) to different positions.
Note that you need to move the mouse up/down.
Additional Guitar Simulation Properties
- Tone - Sets the pitch of the formant filters
which changes the overall tone of the instrument.
- Slap - Controls the "slap level" of the
signal. The higher the note velocity, the more "slap" occurs. If
the Slap knob is set to 0 (zero), the slap effects is disabled for
all velocities.
- Fret - Controls how much fret noise is mixed
together with the guitar sound. You can use high settings for more
aggressive pluck sounds in basses.
- Harmonic - Used to simulate the different
pickup types used in electric guitars. High settings are for bright
sounding pickups, low settings for darker sounding pickups.
- Vel - Sets the velocity sensitivity of Slayer.
Use high settings for very dynamic sounds like slap basses. Use low
settings for non-velocity sensitive sounds like power chords.
- Damping - Controls the decay time of the
sound. Muted guitars use a high dampening amount.
- Velocity Control of Damping (Vel) - Defines
how the damping reacts to velocity. High settings allow you to
control the damping amount with the notes' velocity.
AMP Section
AMP Type
This radio button group selects the amplifier type used in the
simulation:
- Dry - Signal is passed through EQ. No
feedback, no presence. Drive knob is used as a gain control of the
signal. Use this setting for unplugged sounds.
- Tube - Simulation of a three-stage valve
amplifier with soft saturation. Signal is passed through presence,
distortion, EQ, Speaker simulation.
- EQ - Signal is passed through EQ before it
passes through 3-stage distortion. This amplifier can be the best
choice for effects like Talkbox.
- Bandpass - This is a special amplifier. Signal
is passed through band passes and soft saturators in 3-stages.
Presence controls band pass cut-off. Finally it goes through EQ.
Try boosting low and high band of EQ for "fat" sounds.
Cabinet Type
This radio group selects the cabinet type of cabinet used in the
simulation:
- Dry - This is the sound you would get if the
guitar is connected directly to a Hi-Fi system (linear sound, no
distortion). You can use this mode for unplugged sounds.
- British - Simulates a British Cabinet. Use
this for aggressive sounds.
- Combo - A combo box simulation. Use this for
softer sounds.
- StaX - Very aggressive cabinet with a big
boost on high frequencies. Use it for heavy metal style
sounds.
Additional Amplifier Properties
- Drive - Controls the level of distortion.
- Presence - A simple high–shelf filter that
adds or removes brightness to the sound.
- Feedback - Amount of feedback that is returned
from the output of the amplifier simulation back to the site
simulation.
- Low - Controls the bass level below 200
Hz.
- Mid - Controls the mid level around 1000
Hz.
- High - Controls high frequencies above 2.5
KHz.
MFX-90 Effects Unit Properties
The effects unit contains a combo box which selects the effect
type and two additional knobs which sets parameters specific for
each effect type.
Effect Type
Selects the effect type. Two general effect types are available:
AMP - A pedal effect applied before the amplifier;
MST A master effect that is applied after the
amplifier;
- Dry - No effect is applied.
- AMP: Phaser - The signal is modulated &
mixed with dry signal to create a phasing effect. The first
parameter controls the LFO speed for modulation. The second one is
the feedback level.
- AMP: Tremolo - AMP type tremolo effect. It
automatically retriggers on new notes and syncs with the song
tempo. First parameter controls LFO speed. Second one controls
modulation depth.
- AMP: WahWah - A low-pass filter with resonance
and an envelope follower. The first parameter controls the attack
speed, the second controls the modulation depth.
- AMP: WahWah LFO - A WahWah with LFO. The first
parameter controls the LFO speed, the second - the modulation
depth. The LFO automatically syncs with the played notes.
- AMP: Ringmod - Ring-modulation that
automatically tunes harmonic with the played notes. Parameter 1
controls the harmonic for the modulator.
- AMP: Fuzz Box - Signal-shaper for adding
grunge to the signal. Please use this effect carefully since it
adds a high amount of harmonics to the signal, which can damage
your equipment! Parameter 1 controls Fuzz Box drive. The second
parameter adds digital distortion.
- AMP: Harmonizer - This effect adds harmonics
one octave below and one octave above the current played note.
Parameter 1 controls the mix level for the upper harmonics,
parameter 2 the mix level for the lower harmonics. This effect only
works well on single notes (avoid it with chords).
- AMP: Talkbox - Simulates human-voice formants.
Parameter 1 selects the LFO modulation speed; parameter 2 selects
the formant pitch. This effect often sounds better with coil
simulation set to "none" (see above).
- MST: Chorus - Smooth stereo chorus. The first
parameter controls LFO modulation speed, the second parameter
modulation depth.
- MST: Flanger - Flanger with feedback. The
first parameter controls LFO modulation speed, the second parameter
modulation depth.
- MST: Phaser - Stereo phaser. The first
parameter controls the LFO speed for modulation, the second
parameter controls feedback level.
- MST: Leslie - The popular "leslie" effect
known from Hammond Organs, originally created by a speaker rotating
around a microphone. The first parameter controls rotation speed,
the second one controls modulation depth.
- MST: Tremolo - Creates tremolo effect. First
parameter controls LFO speed. Second one controls modulation depth.
It automatically re-triggers on new notes and syncs with song
tempo.
- MST: DubDelay - A simple left-right delay for
adding some spatial depth to the sound. Parameter 1 controls delay
time.
- MST: Multitap - A stereo-tap-delay with
filter. The first parameter controls delay time, the second one
controls feedback. It automatically syncs with the song tempo.
Plugin Credits: reFX (engine), Frederic Vanmol
(FL Plugin adaptation & interface)
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