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MIXING & EFFECTS

Fruity Delay Bank

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Fruity Delay Bank is a powerful delay/filter plugin. The effect consists of a bank of 8 identical banks, each is able to be feed to the next bank in the chain in order to create complex delay and filtering effects.

Parameters

On the top right side of the Delay Bank are a set of global controls

  • Oversample Switch - 2X Oversampling to improve the sound quality of the filters.
  • Dry Sound Level (DRY) - The level of dry (unprocessed) signal that bypasses the Delay Bank effect, 0% to 100%.
  • Processed Sound Level (WET) - The volume of the processed sound coming from the Delay Bank, 0% to 100%.
  • Input Volume (IN) - The level of the signal fed into the Delay Banks.
  • Output Volume (OUT) - The final output level from the Delay Banks.

Each bank consists of a series of processes, running from Left to Right they are discussed below

IN

Input Section Allows you to set volume and panning of the input signal.

  • On/Off switch (ON) - Turns the selected Bank ON or OFF.
  • Solo switch (SOLO) - Solos the sound of the selected Bank. Silences all other banks.
  • Pan knob (PAN) - Sets the panning of the input signal.
  • Volume knob (VOL) - Sets the volume of the input signal.

FILT

Filter Section determines the filter type, cutoffs and if the filtering is applied before or after the delay section.

  • Filter Pre/Post Delay (POST) - Decides if the filtering effect is applied before or after the delay. When the filter is automated this setting is most audible.
  • Input Filter Type/Mode - (), The first section of this display can be used to change between one of 8 filter states (OFF - No filter, LP - Low Pass, BP - Band Pass, NOT - Notch, HP - High Pass, LS - Low Shelf, PK - Peaking, HS - High Shelf). The Filter Mode Switches, 1 to 3 - determine the slope of the cutoff filter, 1 = 12 dB/Octave, 2 = 24 dB/Octave and 3 = 36 dB/Octave.
  • Filter Input (GAIN) - Adjusts the filter output volume, 10% to 200%
  • Input Filter Cutoff Frequency (CUT) - Sets the filter cutoff frequency amount for the feedback. This progressively filters each successive repeat to ‘smooth out’ echoes as they fade out creating more natural effect.
  • Input Filter Resonance/Bandwidth (RES) - Boosts a narrow band of frequencies close to the cutoff value to create a ringing effect.

FEEDBACK

Echo Feedback Section - Controls the way the echoes from the delay are processed.

  • Echo Processing - (), look very carefully at the second bar in each image. The first switch state shown is Process First Echo the second is Leave First Echo. This function decides if the first echo is affected by the echo filtering section.
  • Tempo Based Time Switch - (), the first shows enabled the second disabled. Tempo based time forces the echoes to sync with the BPM of the project.
  • Delay Timing (TIME) - Determines the spacing between echoes.
  • Stereo Offset (OFS) - Affects the L and R spacing
  • Separation (SEP) - Lets you set a time offset for the left or right audio channel, to create a richer stereo panorama of the delay effect. To delay the left channel, move the slider down. To delay the right channel, move the slider up. To remove the time offset between channels, center the slider (right-click the knob and select the Reset command).
  • Input Filter Cutoff Frequency (CUT) - Sets the filter cutoff frequency amount for the feedback. This progressively filters each successive repeat to ‘smooth out’ echoes as they fade out creating more natural effect.
  • Feedback Mode Off (OFF) - No feedback.
  • Feedback Mode Inverted (INV) - Inverted switches the left and right channels in the feedback (so if the input is panned to right, the feedback will be panned to left).
  • Feedback Mode Normal (NORM) - Normal keeps the stereo data consistent with the input signal.
  • Feedback Mode Ping-Pong (P.PONG) - Ping Pong works like Inverted, but switches the left and right channels repeatedly for each echo generated (thus creating a "ping pong" effect).

FB FILT

Feedback Filtering - Contains a set of filtering options for the feedback signal.

  • Feedback Filter Type/Mode - (), The first section of this display can be used to change between one of 8 filter states (OFF - No filter, LP - Low Pass, BP - Band Pass, NOT - Notch, HP - High Pass, LS - Low Shelf, PK - Peaking, HS - High Shelf). The Filter Mode Switches, 1 to 3 - determine the slope of the cutoff filter, 1 = 12 dB/Octave, 2 = 24 dB/Octave and 3 = 36 dB/Octave.
  • Feedback Filter Gain (GAIN) - Adjusts the filter output volume, 10% to 200%
  • Feedback Filter Cutoff Frequency (CUT) - Sets the filter cutoff frequency amount for the feedback. This progressively filters each successive repeat to ‘smooth out’ echoes as they fade out creating more natural effect.
  • Feedback Filter Resonance/Bandwidth (RES) - Boosts a narrow band of frequencies close to the cutoff value to create a ringing effect..

GRAIN

Granualizing - is the process of chopping audio into small chunks (grains). The grain effect is here applied to the echoes of the delay.

  • Grain Division (DIV) - This slices the delay sound into small pieces (grains) using an envelope function. The grains are aligned to the size of the echo for a smooth sound.
  • Grain Shape (SH) - Adjusts the shape of the chopping envelope and therefore defines the nature of the grain sound. Tweak it until it sounds good.

OUT

Bank output - Each bank can pass its output to the following bank or to the main outputs.

  • Output to Next Delay Bank (NEXT) - Changes the level sent to the next bank in the chain, this is not available for bank 8 as there is no next bank.
  • Output Pan (PAN) - Changes the panning of the output from the bank.
  • Output Volume (OUT) - Final Bank output level control.

Plugin Credits: Didier Dambrin