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MIXING & EFFECTS
Fruity Reeverb
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Fruity Reeverb, short for
reverberation, simulates acoustic spaces. If you clap your hands in
a bathroom or concert hall, the sound is quite different. This is
due to the fact that in enclosed spaces reflections build up and
overlap to create the ‘reverberant’ sound. Fruity Reeverb
parameters allow you to simulate different types of acoustic
spaces.
If you wish to give your acoustic and electronic instruments a
realistic (live) feel, then use of reverb is critical. An
alternative to Fruity Reeverb is Fruity Reeverb 2.
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Parameters
- Low Cut - Adjusts the low cutoff frequency.
Use this to remove low frequencies from the input signal before
reverb is added. For example, if you are adding reverb to, say a
drum track, you might want to remove some of the 'rumble' from the
bass drum by attenuating the bass frequencies. Setting this
parameter to the minimum value will bypass the Low Cut filter,
displaying OFF in the value field.
- High Cut - Similar to the Low Cut, this
adjusts the high cutoff frequency. Use this to remove high
frequencies from the input signal.
- Predelay - Controls the delay time between the
direct input signal and the first reverb reflection. This should be
set to modest values for small rooms, and can be increased in
relation to increases in room size. Predelay creates a slap-back
echo effect that can both add atmosphere and muffle the signal, so
use it wisely.
- Room Size - Use this to set the size of the
virtual room where the reverb is created. The Room Size should be
adjusted according to the decay time. Small rooms sound better with
a short decay time, large rooms sound better with longer reverb
times.
- Diffusion - Controls the density of the
reflections bouncing off the walls of the virtual room. A low
diffusion setting makes the reflections sound more distinct, like
closely spaced echoes. A high diffusion setting creates reflections
so close they sound more like noise, where no echoes can be
distinguished.
- Color - The Color parameter is used for
adjusting the decay time of the bass frequencies of the signal.
This allows you to change the overall perceived mood or 'sound' of
the virtual room. A bright room has a low bass response, while warm
rooms have a higher bass response. In a flat room, the response of
the bass is equal to the general frequency response. Color has five
settings: Brighter, Bright, Flat, Warm, Warmer.
- Decay - Controls the decay time of the reverb,
the time it takes for the signal to decay to -60dB (1/1000 of the
maximum amplitude). Use low decay times for small rooms or boxes,
and long decay times for large rooms, halls or churches. You should
also make sure that the Room Size parameter has an appropriate
value.
- High Damping - This parameter allows you to
adjust damping of the high frequencies in the reverb signal over
time. Damping refers to the high frequencies being attenuated and
dying out. This causes the sound to become gradually muffled and
warm like it is being absorbed in the room. Setting this parameter
to the maximum value will bypass the High Damping, displaying OFF
in the value field.
- Dry - Sets the relative dry output level.
- Reverb - Sets the relative reverb (wet) signal
level.
Plugin Credits: Ultrafunk
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