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GENERATORS
Sytrus - Notes & Tips to Patch Creators
Recommendations for Patch Authoring
Please check the following rules to ensure that the patches you
make are immediately usable, merge with the other presets, &
don't spend a lot of CPU power when it can be avoided at no quality
loss:
- It is recommended to copy/paste the details text from the
Default preset. The layout and colors are easy to
read and provide a common format for the details text in all
patches.
- Don't leave knobs in the matrix active if they are not to be
used. For example, if a filter is not used, it should not have an
output level.
- Envelopes: pay attention to the sustain point, it is the most
important part of the ADSR envelope. A voice stops when all of the
envelopes have completed their release part. The envelope section
after the sustain point is important and it is recommended that all
of the operators & FX should match it.
- When previewing your patch, try to press a key for a very short
time, & see if it still releases properly (if there is a
problem, you will hear a "lag" in release response even if you
don't use long release time). If not, an articulator inside your
synth is holding the voice active, try to find it and adjust it
accordingly.
- For patch sounds like bells or drums, if a voice needs to act
like a "one shot" regardless of the voice length, you can duplicate
the part before the release section after the release section (if a
voice is released instantly, the release section is used, otherwise
the sustain section is used, yielding identical results in either
case).
- Pay attention to possible DC offset. If your patch causes a DC
offset, switch the "center" option on for the oscillator(s) that
cause that effect.
- Pay attention to keyboard mapping. With FM synthesis you might
need to check if higher notes produce aliasing, & reduce the
modulators levels using the keyboard mapping if needed. The last
key you've pressed shows in the keyboard mapping editor.
- To increase usability of the preset, always try to give a use
to the integrated X/Y Controller (Mod X/Y) and explain what each
direction means, as in the included presets.
- Chorus/unison: do not set Order to max, if 4
or 5 sounds the same or similar enough. This is especially true for
the unison effect, where with the increase of order, more and more
actual voices are generated and mixed together to produce a single
voice in your sequence (order 6 = 6 subvoices per voice) which
substantially increases CPU usage for your patch. If sublevel is
used, then additional set of voices is generated.
- Aliasing: try to avoid aliasing using the 'Band-limit waveform'
option in preference to oversampling: 4x oversampling = 4x more CPU
usage, for example.
- Shapes: try to avoid using custom shapes for more than 2 or 3
operators (unless the specific patch requires it). Due to the
serialized processing, it matters for the cache, thus to the CPU
usage. Try to keep at least 3 oscillators as pure sines, so that
they are shared.
Other Tips
- If you want to start a patch from scratch, load the Sytrus
preset named Default. All controls in this preset
are reset to their default state.
- Always ensure the oscillator has rich spectrum if you are going
to use it in plucked string mode. The best way to ensure that is to
add good amount of noise via the Noise
modifier.
- You can use a modulator with very low pitch as a vibrato effect
on the carrier.
- If you don't use the advanced features of the unison mode, you
can try using the chorus effect in the effects section instead and
save some CPU power.
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